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Piotr Bystry
Piotr Bystry
2D/3D Concept Artist
Warsaw, Poland

Since 2013 I have been creating computer games. I work on creating moods, concepts of environments, and characters. I help create interesting and ambitious stories and using my experience, skills, and creativity solve design and stylistic problems. I can efficiently navigate in a 3d environment, which I use in both design and later stages of production. I'm also interested in level art and design.

Skills

Concept ArtConcept DesignCharacter DesignDigital Sculpting3D ModelingIllustrationProp ModelingEnvironment DesignProp Design

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Blender
Blender
Sculptris
Sculptris
Substance 3D Painter
Substance 3D Painter
Procreate
Procreate

Experience

  • Generalist Artist at Vile Monarch
    Warsaw, Poland
    August 2020 - Present

    creating environment concept art, 3D blockouts and models; creating ideas and layouts for environments

  • Freelance Artist at Piotr Bystry Design
    Poland
    June 2013 - Present

  • Concept Art Tutor at Fenomenarium
    September 2021 - October 2021

  • Concept Artist at Hyperstrange
    June 2020 - August 2020

  • Concept Artist at Layopi Games
    Warsaw, Poland
    May 2019 - February 2020

  • Freelance 2D Artist at The Knights of Unity
    Wroclaw, Poland
    January 2018 - March 2019

    Work on unnanounced project.

  • Freelance Concept Artist at Gamers Dreaming
    Poland
    June 2016 - May 2017

    Work on the general concept for unannounced fantasy aRPG game, designing locations, characters, assets, environmental elements, creating promotional art, interface design and other gameplay elements.

  • Freelance 2D/3D Artist at Holsinda Management Limited
    Opole, Poland
    December 2015 - September 2016

    Creating concept art, illustrations, 2D/3D assets and simple animations for mobile games.

  • Freelance Concept Artist at Intermarum
    Opole, Poland
    November 2013 - July 2014

    Designing location, assets, environmental elements, illustrations for the "Race to Mars" strategy game, creating simple 3D assets and textures.