This project is a stylized diorama of a lighthouse created in Blender, serving as a 3D concept workflow experiment. The focus was on exploring stylization of shapes and artistic shader techniques to develop a playful and simplified visual style, rather than creating optimized final game assets.
Procedural modeling using geometry nodes was used to efficiently construct the main lighthouse structure, demonstrating a flexible approach to asset creation that supports rapid iteration and variation. Decals were applied selectively as graffiti details on the walls, adding character without focusing on shader optimization.
This project functions as a creative playground to test ideas for 3D concept art workflows relevant to game art, emphasizing exploration, iterative design, and the use of procedural tools to support quick visual development.